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3D modelling Options
midge
Posted: Tuesday, May 26, 2009 2:58:18 PM

Rank: Slave
Groups: Member

Joined: 5/8/2009
Posts: 3
Points: 9
Location: Lincoln,
Apart from the host are any other members here interested in or actively using 3D modelling techniques?
I am an archaeologist (currently unemployed unfortunately) who is trying in vain to gain experience with 3DS Max.
I would very much like to produce work similar to that seen here, which is always inspirational.
I live in Lincoln and though the city has a rich Roman archaeological heritage my own personal favourite
period is the medieval. I hope to be able to get to the stage whereby I can create my own buildings and other props for use in
Vue (I have just bought Vue 7 E'sprit). The use of both softwares will be crucial in gaining my MSc in archaeological
computing. I would love to hear from experienced users in 3D software with an interest in historic reconstruction
as I struggle to teach myself the use of these two software packages.
Hope to hear from someone?

Midge
Decimus
Posted: Friday, May 29, 2009 2:24:43 PM


Rank: Administration
Groups: Member

Joined: 2/16/2009
Posts: 13
Points: 45
Location: New England
Hi Midge I'll try to hold back unless nobody else answers :)
midge
Posted: Saturday, May 30, 2009 5:21:36 AM

Rank: Slave
Groups: Member

Joined: 5/8/2009
Posts: 3
Points: 9
Location: Lincoln,
Hi Decimus

Please don't hold back, my initial post was not trying to exclude you from any discussion, just thought you may have been too busy with other stuff.
I have been looking at your images now since first becoming interested in the possibilities offered by 3D modeling software but am just taking my first hesitant steps into 3DS Max. Though this is the software that my degree course uses I try to read about other packages to see how their approaches differ.
I hope to gain the skills necessary to help in the creation of a medieval priory and it's grounds & associated buildings which stood here in Lincoln from its inception in 1148 until the dissolution. The model will be largely speculative as no firm records are available as to how the priory's real estate was laid out though I will be using evidence from other sites in the UK which were home to the Gilbertine order, including photo's of standing remains, archaeological plans etc. Your images are both inspirational and daunting and are a great resource for ideas on scene layout and attention to detail.
I look forward to any input you may have.
Decimus
Posted: Monday, June 01, 2009 3:47:14 PM


Rank: Administration
Groups: Member

Joined: 2/16/2009
Posts: 13
Points: 45
Location: New England
Well for now it looks like you are stuck with 3DS Max. Now I don't really mean stuck because 3Ds Max (Autodesk) is a fantastic program to use. I'd switch to it for modeling only the cost is a bit steep for me. Presently I use Cinema 4D for my modeling needs. I do a bit of rendering with it as well. My Roman domus was built and rendered entirely in Cinema. Lightwave is another good modeling program as is Maya.

Vue is very good for rendering outside scenes. Their ecosystem is fantastic for natural 3d environments. Also good for populating cities and such. Even animating roman soldiers...I would not recommend modeling in Vue. It can be done, but Vue was not meant to be a modeling program.

Other tools I find essential is an image editor such as Photoshop. Not so much for touch up after rendering but if you want to create and edit your own images to put on your models, Photoshop is a big help. Usually I will create a model and then UV map it with a custom texture I created.

I've heard the learning curve in 3Ds Max is steep. But really any program you start using is going to take some time to be productive. Hopefully you will have some classes using the software and that will be a huge help. I took some classes in Cinema 4, and found it to be of great value. I should take some advanced classes as there is much I don't know about. Stick with it!

Your project sounds to be exciting. It can be difficult working from little or no specs as in the case with the Pons Aelius project but fortunately I was able to get a bit of info from what we already know of Roman forts in the area and some of the forts along Hadrians Wall. Little to nothing was available from the fort itself. Sometimes as an artist and researcher we have to make educated guesses based existing evidence...an artists conception if you will. Pictured below was an integration of a layout of the Forum of Pompeii and the models I made which I used to create my depiction of Pompeii...




midge
Posted: Tuesday, June 02, 2009 12:59:48 AM

Rank: Slave
Groups: Member

Joined: 5/8/2009
Posts: 3
Points: 9
Location: Lincoln,
I really like the way that you have used the plan of Pompeii to lay your models onto, it looks great.
As I said I have to use 3DS for my course work, as for lessons I'm afraid I'm pretty much on my own
as due to illness I had to put my studies on hold, now Im starting to feel somewhat better I am working from home
so rely on books and online tutorials. This was another reason why I made my initial post here, to see if anyone else was
learning any 3D modelling programmes off their own back so to speak.
I have an initial project to produce before I am able to start on my modelling of Medieval buildings but from what
I've read and learned so far I can perhaps achieve the necessary results mainly by using box modelling?
And yes you're right the learning curve for 3DS Max is VERY steep, especially for an old fogey like meBrick wall
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